![]() ![]() Now I am back on Windows for the time being, but I still like Godot even if it isn't as powerful for 3D, 2D it does quite nicely. Godot works fine on Ubuntu and probably other distros no problem. The thing that brought me to Godot was that I was on Ubuntu for a while, and couldn't get the big "U" engines working to my satisfaction. I am still evaluating engines, but I've tried most of the big ones. If you want Linux support, especially for the editor/IDE, then Godot is just about the best. I guess if you have enough hours in Godot that you know your way around it, it definitely pays off, but the way there can be frustrating. NET, you're free enough to always find a way to do what you want to do, and there'll be plenty of stuff on google, too, even for really easy things, so being stuck isn't really a common occurence either. Since RPG Maker is pretty straight forward, that isn't something I've ever encountered there, and in terms of. I'm often stuck at little but very annoying things that are unintuitive or don't seem to make too much sense, and if you can't find any source to look it up, you'll be stuck until somebody else helps out. I've also just started with Godot, and while I admire how flexible and powerful it is (and all that at no cost, no licence or anything, it's actually insane!), it really takes a while to get used to. NET background who has also used RPG Maker 2000 ages ago (Yes, I am old!), Godot is a lot more complex but also rewarding. However that will be of little value if you don't know how to work with the underlying engine itself so you should still start with tutorials on how to use godot and perhaps even a tutorial or two giving some general knowledge about programming if you have no past experience on this front at all.Īs somebody with a little. ![]() What might however make things easier is that if you search carefully you might find a template for the type of game you want to make that leaves you with a significantly smaller amount of work left towards a finished product. But it's important to acknowledge in all fairness that a general purpose engine will always be more complex than a purpose specific engine built for a very specific type of game. Godot is certainly beginner friendly in terms of comparing it to other full fledged general purpose game engines. If that is something you would value highly then yes, godot might indeed be a good fit for you. While godot would certainly be more complex to use it would also be much more empowering and unrestrictive. I use Linux Mint as my daily OS, currently its Cinnamon edition 20.1. But my thing is, is Godot beginner friendly? Will they work on making it beginner friendly if it's not? Also when will they support Linux ARM? Without dragging this on I like Linux and the open-source community and I want to support that. Forget trying to get a game on Linux ARM OS's such as Raspberry Pi OS, the program doesn't even get a game project on Linux Mint working. Despite RPGM claiming to have Linux support back around 2016. I've emailed the company and posted in the community but still nothing. Not to mention getting MV the previous version of RPGM that supposedly works on Linux via Steam/Steam OS. They give the PS4 and the Switch a RPG Maker but not Linux? How could you not support Linux in this day and age?Īpparently MV has a option to export game projects to Linux but when I tried that it didn't work and it seems no one really about Linux game deployment. My biggest problem aside from that is that they don't support Linux, I find it foolish for companies to still ignore open source and Linux after all things they have accomplished. But when I delved into it, I notice that it feels out of date and a bit restrictive which is why it is very reliant on others Java scripts to make changes and alterations to your game project to give it some extra flexibility. ![]() I've started out recently with a trial of RPG Maker MV and MZ, both are actually pretty beginner friendly, and have assets out of the box to get you started. ![]()
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